Saturday, April 5, 2008

Metal Gear Solid 4 Hands-on

April 2, 2008 - Three weeks ago, Konami extended a once in a lifetime invitation to a handful of journalists.. Fourteen people from around the world gathered together at the Konami Super Campus in Nasu to experience one of the most anticipated titles in recent history, Metal Gear Solid 4: Guns of the Patriots in a specialized boot camp for the game. We weren't simply shown snippets of levels or gameplay demos; instead, we were sequestered for three days at their facility for two specific tasks. The first task was that we were to play through the entire title from start to finish with the Konami team gathering our stats and play information as we progressed.

The second task was much more important, because at the end of every gameplay session, we were asked to provide detailed feedback, which would be given to the development team to make adjustments to the final build of the title. We weren't alone in experiencing the game in this way; Kojima himself was replaying the title at the same time we were, going through the same gameplay sections and feedback tasks as we were. In effect, we became part of the design team. As I stated earlier, this was a once in a lifetime opportunity, especially for any Metal Gear Solid fan. Not only were we getting a chance to complete the game before anyone else, but we were making an impact on the overall game that will launch worldwide on June 12th.


The final chapter in the 20-year franchise that constantly redefined the stealth action genre, Metal Gear Solid 4 brings Solid Snake back out of the shadows for one final mission to eliminate his nemesis, Liquid Ocelot. But, like every other Metal Gear Solid game, there's much more going on than a simple assassination. I certainly won't spoil the plot points or the story here; there is only so much that I'm allowed to talk about, after all. Instead, I will go into more detail on a section we've previously covered: the Middle East area that Snake has infiltrated in released trailers or demos.

But let me first preface that statement with one new piece of info that we hadn't previously known. Whereas previous Metal Gear Solid games have been relatively linear in their approach, MGS4 is much more of an open-world affair. While there are still specific locations that Snake will need to get to (which will constantly be indicated on Snake's mini-map), the environments that he finds himself in will provide multiple paths to get him to his eventual destination. This provides much more flexibility in how you fight your way through the battlefields that engulf MGS4.

Snake will come across the horrors of war.
Snake will come across the horrors of war.
As we were told in last year's E3 trailer, war has completely changed the world. No longer is it a breakdown of diplomacy between countries – conflict has become a financial factor by itself, supporting the global economy by virtue of the PMCs that are continually moving into areas of the world and engaging in battle. In fact, battles aren't about countries any more – they're more about factions engaging other factions. Even civilians aren't safe in this new world order, as most people are simply born to fight and die, mostly without a cause or a reason to go to war. Cities are constantly shelled, buildings are blown up and every street is a battlefield. This constant conflict between nanomachine-enhanced soldiers is a significant factor within the game, and plays a huge role within your exploration of the ruined landscape of the Middle East.