Saturday, April 5, 2008

Naruto #04

Naruto #04
by Masashi Kishimoto

Naruto #04 Cover

Available at:
Beaverton, Burnside

Product Details

ISBN:
9781591163589
Author:
Kishimoto, Masashi
Publisher:
Viz Media
Author:
Kishimoto, Masashi
Illustrator:
Kishimoto, Masashi
Subject:
Comics & Graphic Novels
Subject:
Graphic Novels - Manga
Subject:
Comic books, strips, etc.
Subject:
Graphic Novels
Subject:
Manga - General
Subject:
Martial arts
Copyright:
Edition Number:
1
Edition Description:
B102
Series:
Naruto
Series Volume:
04
Publication Date:
July 2004
Binding:
Paperback
Grade Level:
Young adult
Language:
English
Illustrations:
YES
Pages:
200
Dimensions:
7.44x5.50x.61 in. .42 lbs.
Age Level:
13-18

Naruto #03

Naruto #03
by Masashi Kishimoto

Naruto #03 Cover

Only 2 left in stock at $4.95!
Available at:
Burnside

Synopses & Reviews

Synopsis:

While they recover from their injuries, Kakashi puts Naruto, Sasuke and Sakura on a strict training regimen to protect Tazuna's family against Zabuza's and his dangerous new apprentice.

Product Details

ISBN:
9781591161875
Author:
Kishimoto, Masashi
Publisher:
Viz Media
Author:
Kishimoto, Masashi
Illustrator:
Kishimoto, Masashi
Subject:
Comic books, strips, etc.
Subject:
Graphic Novels
Subject:
Comics & Graphic Novels
Subject:
Ninja.
Subject:
Graphic Novels - General
Subject:
Graphic Novels - Manga
Subject:
Manga - General
Subject:
Martial arts
Copyright:
Edition Number:
1
Edition Description:
B102
Series:
Naruto
Series Volume:
03
Publication Date:
March 2004
Binding:
Paperback
Grade Level:
Young adult
Language:
English
Illustrations:
YES
Pages:
208
Dimensions:
750x500
Age Level:
12-UP
Naruto #02: The Worst Client
by Masashi Kishimoto

Naruto #02: The Worst Client Cover

Only 2 left in stock at $4.95!
Available at:
Burnside

Synopses & Reviews

Publisher Comments:

Naruto, Sasuke and Sakura have passed the final test to become junior ninja--but now the real challenge begins. Tired of finding stray cats and doing day care, the young ninja ask for a tougher assignment, and find themselves--together with their teacher, Kakashi--bodyguarding a cranky bridge builder from the faraway Land of the Waves. But Tazuna the bridgebuilder is in more danger than anyone realizes: he's the target of elite ninja assassins, including Zabuza, "the demon." And to even have a chance of defeating Zabuza, Kakashi will have to use the secret power concealed in his always-hidden left eye... In another world, ninja are the ultimate power--and in the village of Konohagakure live the stealthiest ninja in the world. But twelve years ago Konohagakure was attacked by a fearsome threat--a nine-tailed fox demon which claimed the life of the Hokage, the village champion. Today, peace has returned, and a troublemaking orphan named Uzumaki Naruto is struggling to graduate from the Ninja Academy. His goal: to become the next Hokage. But unknown to Naruto and his classmates, within him is a terrifying force...

Synopsis:

Naruto, Sasuke, and Sakura have passed the final test to become junior ninja, and now they want a tougher assignment than daycare. But their new role as bodyguards for the cranky bridge-builder Tazuna, who has super-powerful enemies that include the most lethal of the Mist Ninjas, may be more than they bargained for.

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halodude5, May 6, 2007 (view all comments by halodude5)
This series is one of my favorites!!
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Product Details

ISBN:
9781591161783
Subtitle:
Volume 2
Author:
Kishimoto, Masashi
Author:
Kishimoto, Masashi
Publisher:
Viz Media
Location:
San Francisco, CA
Subject:
Comic books, strips, etc.
Subject:
Children's 12-Up - Fiction - Fantasy
Subject:
Graphic Novels
Subject:
Comics & Graphic Novels
Subject:
Ninja.
Subject:
Graphic Novels - General
Subject:
Graphic Novels - Manga
Subject:
Comics & Graphic Novels - Manga
Subject:
Manga - General
Subject:
Martial arts
Copyright:
Edition Number:
1
Edition Description:
B102
Series:
Naruto
Series Volume:
02
Publication Date:
December 2003
Binding:
Paperback
Grade Level:
Young adult
Language:
English
Illustrations:
, Y
Pages:
204
Dimensions:
7.50x5.00x.74 in. .47 lbs.
Age Level:
18-UP

Naruto #01

Naruto #01
by Masashi Kishimoto

Naruto #01 Cover

Only 2 left in stock at $4.95!
Available at:
Burnside

Synopses & Reviews

Publisher Comments:

Growing up in a village of ninja, Uzumaki Naruto had no idea he was shunned because inside him was the spirit of the demon fox who destroyed their village over a decade ago! When his corrupt teacher Mizuki tricks him into stealing a secret scroll, Naruto learns the truth. But he's still determined to be the greatest ninja ever. But is determination enough against his powerful enemies and the forces inside him? Naruto must pass the difficult test to enter the Ninja Academy; deal with his rival, Konohamaru; and learn to get along with his new classmates, Sasuke and Sakura. Assigned to a three-person team, Naruto, Sasuke, and Sakura must survive a brutal test against their upper-level ninja instructor, Kakashi. Only two can pass — will Naruto be one of them?

Synopsis:

DescriptionHe must pass test to enter the Ninja Academy; deal with his would-be rival, Konohamaru; and learn to get along with his new classmates, Sasuke and Sakura. Assigned to a three-person team, Naruto, Sasuke and Sakura must survive a test against an upper-level ninja instructor: the deceptively

Synopsis:

Author Masashi Kishimoto made his debut in Weekly Shonen Jump in 1999 with Naruto, which won the Hop Step Award. Naruto must pass the difficult test to enter the Ninja Academy; deal with his rival, Konohamaru; and learn to get along with his new classmates, Sasuke and Sakura. Assigned to a three-person team, Naruto, Sasuke, and Sakura must survive a brutal test against their upper-level ninja instructor, Kakashi. Only two can pass ? will Naruto be one of them?

Xbox cheaters get major smackdown

Video game cheating comes in many forms, the most notorious of which involves people who use dirty tricks to make themselves more effective (or invincible) in multiplayer combat games. The solution for people caught engaging in this form of cheating has long been permanent cancellation of the account and a lifetime of shame... at least until he or she gets a new account, that is.

But with the rise of Gamerscore and Achievements on Xbox Live, a new form of cheating has become popular: people who manipulate their save files and account information to artificially boost their Gamerscore by unlocking Achievements they didn't actually earn. Of course, neither Gamerscore nor Achievement unlocking will help you actually play a game better—both serve as mere bragging rights... and so they have become something that cheaters have begun to manipulate relentlessly.

Better watch out, says Xbox Live's Major Nelson, the well-known public face of Microsoft when it comes to all things Xbox. Starting today, Xbox is punishing Gamerscore cheaters with some pretty heavy penalties. If you've used a cheat on your account, better check it out to see if you've been affected. How will you know?

Well, your Gamerscore will be reset to zero. You won't be able to regain any Achievement you previously unlocked (legitimately or otherwise), though you will be able to gain new Achievements. And your account will be permanently labeled as a cheater account (see blurry pic above for an example). At least you still get to keep your account.

There you have it. It's like your mom always told you: Cheaters never win, and... well, you know the rest.

Xbox 360 vs. PS3 Face-Off: Round Nine

Article by Richard Leadbetter


Welcome back to our ongoing critical analysis of the latest in cross-platform game development, as we take a look at another batch of games released on both Xbox 360 and PlayStation 3. Recent skirmishes between the rival formats reveal that the Microsoft console still has a significant, quantifiable edge in terms of multi-format gaming quality, but in line with its improving sales figures, PlayStation 3 is gradually closing the gap.

For those of you who've somehow managed to avoid the last nine face-off features we've put together over the course of the last year, the basic objective of this coverage is remarkably straightforward - to provide console-specific commentary that supplements the existing Eurogamer reviews, with an emphasis on gameplay and technical differences.

The usual testing methodology is in place - the games are tested side-by-side, their video outputs losslessly captured in full 24-bit RGB precision via the HDMI ports of our PlayStation 3 and Xbox 360 Elite, using a Digital Foundry HD capture system. With every single frame recorded and stored on an unfeasibly large array of hard disks, we can then pick and choose the exact same shots from each game for inclusion in our comparison galleries.

Onto this feature's gaming roster then, complete with its own range of discussion points and controversies: the first multi-format outing for Capcom's cross-format game engine, Bizarre Creations' first PS3 release, an Unreal Engine title that isn't the same on both platforms and - unbelievably - a bona fide, true 1080p game.

PS3 Firmware Update Enhances Blu-ray Capabilities

The game console update will support Blu-ray Disc Profile 2.0, or BD-Live.

(Updated 3/24/08)

Sony announced last week it plans to release new firmware for its PlayStation 3 video game console. The new update will expose new capabilities in the PS3's Blu-ray Disc player.

The free update for PS3 users in North America was to be posted by the weekend.

Blu-ray Disc is the heir apparent to the crown of high-definition optical media formats. The format battled against HD DVD, which manufacturer Toshiba recently discontinued.

The updated firmware enables Blu-ray Disc Profile 2.0, or BD-Live, to be supported on the PS3. BD-Live enables Blu-ray Disc makers to incorporate additional interactive features including downloadable video content, ringtones, games and more.

You can also transfer music and photo playlists from the PS3 to the PSP and use the PSP as a remote control for music playback using "Remote Play." DivX and WMV playback functionality has been improved, along with new Internet browser settings and additional AV settings.

New features expected to be exposed in the future include "Portable Copy," which will enable PS3 users to copy a standard-definition version of the Blu-ray movie to a PlayStation Portable (PSP).

80GB PS3 planned for the UK this summer?

Retailers have told CVG that they expect the 80GB PS3 - currently out in the US - to hit UK stores by the end of the summer.

UK cash and carry superstore chain, Costco, told a CVG reader that it was clearing out its supply of 40GB PS3 units in preparation for the arrival of the 80GB consoles some time soon. But it's not the only retailer expecting the bigger console in the near future.

A HMV staffer told us that, although he had been given no confirmed release date by the retailer, he expects the 80GB console will "very likely" hit the UK soon, especially considering the 40GB PS3's inability to play PS2 games. The 80GB model in the US does include the functionally to play PS2 games.

PS3 customer services offered a similar answer, saying that its head office hadn't yet sent word of an 80GB UK release, but went on to add that it "may come soon", although there was no set date. The advice was "keep an eye on the PlayStation website." We could imagine the person on the other end of the phone winking while saying it.

One London indie games store, who wished to remain anonymous, even went so far as to say the 80GB SKU was on the way this summer. Before you get too excited though we've heard some dodgy stuff from indie stores before like, "Yeah, get Beowolf, it's great."

We dropped Sony a call only to get the official line of: "There's no official word on an 80GB PS3 coming to the UK". Not an outright denial though.

Speculation of a 120GB console was rife when SCE UK boss David Reeves said that he thought a 20GB increase (over the 60GB SKU) was too small, suggesting that doubling the hard drive size would be more worth it. "Maybe you'll see something a little bit later," he teased, with Sony's PR department later deeming it "rumour and speculation".

A bigger hard drive SKU this summer wouldn't come as much of a surprise, considering that the inevitably data-hungry Play TV will launch later this year.

A summer release might also line up nicely for a possible Metal Gear bundle - out June 12 - or for storing levels in LittleBigPlanet when that lands later in the year. Could there be a GTA IV bundle planned for further down the line? You'll know when we do.

Metal Gear Solid 4 Hands-on

April 2, 2008 - Three weeks ago, Konami extended a once in a lifetime invitation to a handful of journalists.. Fourteen people from around the world gathered together at the Konami Super Campus in Nasu to experience one of the most anticipated titles in recent history, Metal Gear Solid 4: Guns of the Patriots in a specialized boot camp for the game. We weren't simply shown snippets of levels or gameplay demos; instead, we were sequestered for three days at their facility for two specific tasks. The first task was that we were to play through the entire title from start to finish with the Konami team gathering our stats and play information as we progressed.

The second task was much more important, because at the end of every gameplay session, we were asked to provide detailed feedback, which would be given to the development team to make adjustments to the final build of the title. We weren't alone in experiencing the game in this way; Kojima himself was replaying the title at the same time we were, going through the same gameplay sections and feedback tasks as we were. In effect, we became part of the design team. As I stated earlier, this was a once in a lifetime opportunity, especially for any Metal Gear Solid fan. Not only were we getting a chance to complete the game before anyone else, but we were making an impact on the overall game that will launch worldwide on June 12th.


The final chapter in the 20-year franchise that constantly redefined the stealth action genre, Metal Gear Solid 4 brings Solid Snake back out of the shadows for one final mission to eliminate his nemesis, Liquid Ocelot. But, like every other Metal Gear Solid game, there's much more going on than a simple assassination. I certainly won't spoil the plot points or the story here; there is only so much that I'm allowed to talk about, after all. Instead, I will go into more detail on a section we've previously covered: the Middle East area that Snake has infiltrated in released trailers or demos.

But let me first preface that statement with one new piece of info that we hadn't previously known. Whereas previous Metal Gear Solid games have been relatively linear in their approach, MGS4 is much more of an open-world affair. While there are still specific locations that Snake will need to get to (which will constantly be indicated on Snake's mini-map), the environments that he finds himself in will provide multiple paths to get him to his eventual destination. This provides much more flexibility in how you fight your way through the battlefields that engulf MGS4.

Snake will come across the horrors of war.
Snake will come across the horrors of war.
As we were told in last year's E3 trailer, war has completely changed the world. No longer is it a breakdown of diplomacy between countries – conflict has become a financial factor by itself, supporting the global economy by virtue of the PMCs that are continually moving into areas of the world and engaging in battle. In fact, battles aren't about countries any more – they're more about factions engaging other factions. Even civilians aren't safe in this new world order, as most people are simply born to fight and die, mostly without a cause or a reason to go to war. Cities are constantly shelled, buildings are blown up and every street is a battlefield. This constant conflict between nanomachine-enhanced soldiers is a significant factor within the game, and plays a huge role within your exploration of the ruined landscape of the Middle East.

Gran Turismo 5 Prologue

Doing things in high definition takes longer. We all know that. The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for GT5 Prologue is meant to be higher than 200,000. Being pretty goes a long way, but with 71 cars and just six tracks (High Speed Ring, Daytona, Fuji Speedway, Eiger Nordwand from Gran Turismo HD Concept, Suzuka Circuit and a section of central London), it will have to go a very long way, right? That's not a lot of content, even when you factor in a second variation of each track. GT4 had 721 cars. GT5 Prologue launches in Europe with 71. We may be 11 million polygons ahead, but we're 650 cars behind.

Fortunately, Prologue does a lot with the means at its disposal. 30 race events are split evenly across three classes. Initially you're hauling cheap Suzukis and Hondas to the front of 8 to 12-car packs for two or three laps, reinvesting the prize purse in faster cars. As the field thickens with Skylines, Imprezas, Mustangs and Ford GTs, you're asked to go further, the AI pushing you harder.

Complete A-Class and you unlock a Quick Tune feature - new for the European Prologue - that lets you adjust weight ratios, aerodynamics, ride heights, camber angles, torque balance, gear ratios and other performance-related settings, with your work graded against a performance index. You can make real-time performance adjustments during races by assigning custom configurations to buttons on the Sixaxis or Driving Force GT wheel, and a further run of ten S-Class events specifically for tuned cars pushes you harder still, penalising you for ramming or taking shortcuts, in a field of 16 cars just as if not more tricked out than yours. Even if you coast through A-Class, S-Class will force you to regroup and work out what all the dials do.

'Gran Turismo 5 Prologue' Screenshot 1

When you buy a car, it drives out of the dark toward you and brakes suddenly as threatening music plays. Nobody tell Audi's ads company.

To get that far takes over a dozen hours, and you probably have fewer cars than that in your garage when you do. You can also race in Manufacturer-specific races, hidden away in the Dealership screens, for extra credits. Then there's Arcade mode, where you can tackle any of the game's tracks in whichever configuration you like, with any vehicle, either as a one-off race, a Time Trial, or a Drift Trial. Drift Trial is what kept us picking away at Gran Turismo HD Concept for so long, throwing the back out around Eiger Nordwand and watching videos of scarily dedicated Japanese gamers doing the same thing more effectively on YouTube and trying to copy them. Now you can do it with far more cars, and a range of tuning options, on six tracks. Also new to the European Prologue is two-player, horizontal split-screen racing, which works without any obvious dip in performance.

On the track, those 200,000 polygons glide through turns at 60 frames-per-second, a few slight dips excepted, in the promised 1080p resolution. A lot of them must have gone into the car interior, from where you can now view the action if you prefer, watching your driver's gloved hands gently correcting slides and reaching for the gear-stick, and looking over your shoulder past stupidly accurate rear spoilers. The weather is consistently bright and cheery, limiting track conditions but allowing you to gawp at reflections crawling realistically over the bodywork of cars ahead of you and in your mirrors. As you steer and brake through the first corner at Suzuka, the shadows move across your dashboard and body, and as you exit the tunnel on High Speed Ring the sunshine blinds you until the detail emerges from the glare.

'Gran Turismo 5 Prologue' Screenshot 2
Event mode consists of races as well as the odd time trial or overlap challenge.

GT's visuals are sometimes accused of lacking personality - a perception reinforced by its robotic artificial intelligence. On the latter point, rolling starts do away with your ability to bully opponents out of the way on the first corner, although the cars remain completely invincible, so it's still an annoyingly useful tactic unless the foul-play penalties are active to throttle you back for a few seconds when you misbehave. On the whole though opposition defends the racing line more aggressively, and the combination of high speeds and unforgiving physics mean it's impractical to block using your rear-view. As for personality, few mainstream racing games - Forza now excepted - demand as much braking skill and obedience to the racing line.

PLAYSTATION 3

When you use upper cases when writing posts on online forums, blogs or even messages in instant messengers, it is interpreted as an equivalent of a shout or that person is actually shouting at you. So do you think that it was a good move on Sony's part to have PLAYSTATION 3 as the official spelling for their new console?

Reports have it that Sony is getting a little concerned that most are writing the console's name as "Playstation" as opposed to "PlayStation" so they came up with this solution of just having everything in upper case. While browsing through the official site, only the PLAYSTATION 3 experienced spelling changes, because PlayStation 2 is still as it is. Well maybe it's their sublime way of telling us that their next-gen console is really something BIG. Sony should worry not - we already do and come November we'll give you first hand dibs on how BIG and powerful this piece of hardware heaven really is.

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